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GbReaperLast update: Thu Jun 5 22:25:41 2025
GbReaper : a Game boy ROM viewer, sprite and map editor![]() - ROM viewer: replace GB tile viewer - Sprite editor: replace GBSP - Map editor: replace GBMP (2020 March) Now maybe 5 years later I wonder why I started that, other than "because I can" and that damned not-invented-here syndrom. Anyway it's covering enough of what I need, and if by chance it helps someone someday I'll be happy. (2022 August) Still wondering but resumed developping it! Moved it to its own repo also. So in case you are not like me and don't want to reinvent the wheel use the old-yet-working: Specifications✔ = done, otherwise it's a TODOROMLibrarySpritesIn and outMapsCode![]() SourceC# on .NET 4.0 (use Visual Studio 2010 Express it's free) and runs on Windows, not on Mono (alas, at least not yet).As usual on Git https://github.com/AlanFromJapan/GBReaper You can compile it with GBDK-n or the old GBDK. CompilationOk so everybody complains about the old GBDK and ...yeah honestly, it's pretty bad. Took me 2 days to end up with bugs on code that I knew was sound (been a coder for 25 years, I know my C).ProjectsOn GitHub, on my GameBoy repository.Pictures![]() Basic screen, with a ROM loaded and a project with 2 maps loaded. ![]() The same map loaded on a ROM and in a GB v(^_^)v. |
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